Ian Lilley's Portfolio
Graphics and game programming
Sunday, March 31, 2013
Ian Lilley's portfolio
Thanks for visiting! The purpose of this site is to bring together all of my projects from the past few years. Make sure to view videos in full screen!
Tuesday, January 22, 2013
Game Engine
For my final semester I've been developing a game engine with my brother Sean. Here's our blog for anyone interested in following our progress: http://gameengineers.blogspot.com/
Sample Video
Sunday, September 30, 2012
Independent Study
Last semester (Fall 2012) I worked on an independent study with Sean Lilley and Nop Jiarathanakul. We implemented voxel cone tracing based on Cyril Crassin's Gigavoxels thesis. There is a lot more information here: http://realtimevoxels.blogspot.com/
Sample video
Demo Reel (2012)
Note: This video doesn't contain my recent projects.
Breakdown
Part 1 - Real-time reflections and refractions. This was my final project for the GPU Programming and Architecture class that I took in Spring 2012. The main approach is to use deferred rendering to capture scene information like positions, normals, colors, and other material information and then perform ray-tracing over that data in screen space. This technique works well because it is independent of scene complexity. I have a slightly improved version of the technique in the more recent game engine video.
More info: http://ianlilleycis565.blogspot.com/
Code: https://github.com/IanLilleyT/Real-Time-Reflections-OpenGL
Part 2 - Denting and deformations. This was a two-person project for Physically-Based Animation from Spring 2012. We created an extension to the Bullet Physics library that allows for fast deformations of objects. This technique would be great in a game that has interactive destruction and deformation of environments.
Code: https://github.com/sebby64/Plasticity
Part 3 - Jello simulation. This was another project from the Physically-Based Animation class. The jello is a mass-spring system that uses RK4 integration (http://en.wikipedia.org/wiki/Runge%E2%80%93Kutta_methods).
Saturday, September 29, 2012
Demo Reel (2011)
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